Specialities

Specialities

Postby GhostWolfe » Fri Nov 17, 2017 8:52 am

While there are countless Specialities not covered by the rulebook, below are some guidelines for Specialities to help round out your character:

Agility: Most musical instruments and forms of dance are governed by one’s Agility.
Awareness: Composition and vocal performances are governed by one’s Awareness.

Cross Specialities: From time to time, players may be invited to add Bonus Dice to a roll from a Speciality attached to a different Ability than the one being rolled. Players may also wish to cross a Speciality to a different Ability, but should check with the GM before rolling.

Passive Tests: (Ability * 4) + Ranks in Specialty
e.g. Animal Handling 4, Ride 2B would be: Passive Animal Handling (Ride) = (4 * 4) + 2 = 18
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