Day 6 brings about the Grand Melee. Wooden pickets have been driven deep into soil every few feet, marking the field with the ropes strung between them. Guards in full armour stand evenly spaced around the outside of the field, ready to shove participants back into the fray, or bodily remove them. Maesters wait to aid the injured.
Note: Weapons with the following qualities are banned from this display - Impale, Set for Charge, Vicious, Close Range, Long Range. Animals of any kind are not permitted.
Competing in the Melee: All entrants who wish to compete must register their participation by rolling for initiative ([Agility {Quickness}] - Armour Penalty) and posting below. Ties are decided by (in the following order): Agility Rank, Quickness Rank, Status Rank, reroll.
Registering: Post your Initiative roll, the armour you will be wearing, and any weapons you will be carrying (including shields). YOU HAVE 24 HOURS TO REGISTER FOR THIS EVENT.









