PREVIEW: To help manage expectations, here is a preview of the Grand Melee!
Note: Weapons with the following qualities are banned from this display - Impale, Set for Charge, Vicious, Close Range, Long Range. Animals of any kind are not permitted.
Competing in the Melee: All entrants who wish to compete will need to register their participation on the day by rolling for initiative (Agility [Quickness]) and posting to the official thread.
The Battlefield: The arena is surrounded on all sides with a Boundary, created by the fence and guards. This effectively prevents participants from leaving the melee by accident (potentially harming spectators). This Boundary is ignored for any competitor taking the Withdraw Action (see below).
Competitors start arranged in a circle, facing each other. For the sake of simplicity, assume:
● If your Bulk is 3 or lower, you can close to engaged range as a Lesser Action.
● If your Bulk is 4 or higher, you can close to engaged range as a Greater Action.
● Regardless of Bulk, you can close to Reach range as a Lesser Action.
Helpful diagrams will be supplied at the start of the event!
Detection: All participants in the melee begin fully aware of each other. Stealth and Surprise/Ambush rules do not apply.
Withdrawing: The Grand Melee is not a fight to the death, and participants are expected to bow out before they become unable to fight. It is customary for a participant to leave the field once they have taken their first Wound (i.e. first blood). As a Greater Action, a participant may Withdraw from the melee, leaving the field. It is assumed that the participant falls back to the nearest Boundary. You do not need to roll anything to complete a Withdrawal and can no longer be targeted by attacks, but you are eliminated from the competition and cannot rejoin the battle.
