[D2 EE] Baubles and Trinkets

Re: [D2 EE] Baubles and Trinkets

Postby GhostWolfe » Mon Dec 11, 2017 7:57 pm

Alicent: please make a Healing (Diagnose) Test, Challenging (TN9).
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Re: [D2 EE] Baubles and Trinkets

Postby Alicent Feyther » Mon Dec 11, 2017 8:12 pm

13

Alicent was able to determine something, but more detail was just out of reach.
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Re: [D2 EE] Baubles and Trinkets

Postby Alicent Feyther » Mon Dec 11, 2017 8:29 pm

Alicent looked around. The pavilion ns weren't too far and they didn't smell like cooking. "Would you like to come by my family's pavilion? I still need to change, and I can promise nothing's cooking there. It might be a nice place to rest for a bit."
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Re: [D2 EE] Baubles and Trinkets

Postby Lysa Meadows » Mon Dec 11, 2017 8:32 pm

Her mouth covered by her handkerchief, Lysa shook her head, “thank you, really, but I must get back and change as well. I’m sure I’ll feel better once I’ve had a chance to wash my face.” She smiled wanly.
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Re: [D2 EE] Baubles and Trinkets

Postby Alicent Feyther » Mon Dec 11, 2017 9:28 pm

"All right. I hope so," she replied, smiling a little. "Have a better evening, then."
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Re: [D2 EE] Baubles and Trinkets

Postby Lysa Meadows » Mon Dec 11, 2017 9:58 pm

Lysa reached out, grasping Alicent's hand and giving it a squeeze, "thank you."

Moments later, a handmaiden approached, wringing her hands, "Lady Lysa, there you are, it's time to dress for dinner."
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Re: [D2 EE] Baubles and Trinkets

Postby Alicent Feyther » Mon Dec 11, 2017 10:10 pm

She squeezed her hand back with a warm smile. "Any time. Let's talk again."

Alicent chuckled. "I'd better go do the same. It was nice meeting and speaking to you." With that, she stepped back and let the handmaiden retrieve her charge.
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Re: [D2 EE] Baubles and Trinkets

Postby Lysa Meadows » Mon Dec 11, 2017 11:09 pm

Lysa took her handmaiden's arm, and allowed herself to be led back to the Keep.

/exit
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Re: [D2 EE] Baubles and Trinkets

Postby Alicent Feyther » Tue Dec 12, 2017 5:02 am

Alicent returned to her pavilion to change.

/exit
/scene
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